![]() run local _,d,_ = GetSpellCooldown("Steady Shot") if (d = 0) then CastSpellByName("Steady Shot") end run local _,d,_ = GetSpellCooldown("Kill Shot") if (d = 0) then CastSpellByName("Kill Shot") end run local _,d,_ = GetSpellCooldown("Arcane Shot") if (d = 0) then CastSpellByName("Arcane Shot") end run local _,d,_ = GetSpellCooldown("Aimed Shot") if (d = 0) then CastSpellByName("Aimed Shot") end ![]() ![]() run local _,d,_ = GetSpellCooldown("Chimera Shot") if (d = 0) then CastSpellByName("Chimera Shot") end run local _,d,_ = GetSpellCooldown("Kill Command") if (d = 0) then CastSpellByName("Kill Command") end run local _,d,_ = GetSpellCooldown("Silencing Shot") if (d = 0) then CastSpellByName("Silencing Shot") end run if not UnitDebuff("target", "Serpent Sting") then CastSpellByName("Serpent Sting") end
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